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41 Game Reviews

4 w/ Responses

"""

Wow I really liked this, controls were simple and responsive, and once it gets in your bloodstream, it really envokes that ninja feeling.
What I really liked were late levels, where you had to proceed in attempt-mistake fashion. Some took several minutes to finish when I first played them, but I could pass them in one try now.
And the suit-cases... Ha-ha, like the game isn't challenging enough :D

Hmm... But on second though... I think I'm going to collect them anyway...

"""

Wow, it mus have been a pain comming up with all those ideas for different puzzles. I also loved the design of the game and all those mechanism
On thing: You ment no way of leaving the puzzle anywhere in controls. This was terrible and very frustrating in the part where you need to enter the second core - if you didn't remember the combination right, you're screwed.
I tried to press every key on the keyboard and finally left the puzzle, but you still need to mention it somewhere.

Awesomecakes

Awesome concept with well-done level design and excellent overal feel. What scares people away is imo how hardcore this game is - heck probably the hardest game I played in some time. But the difficulty also makes the game very challenging!
It takes a while for controls/movement parameters to get in one's bloodstream (mainly how the jetpack works and the "I can't stab while in air") but the game is very enjoyable once they do :)
Also the music was sexy.

Yeah, definitely a frontpage material!
(Oh and of course he can't swim spoons! Try it in heavy armor sometimes!)

"""

I kept asking myself why there isn't more games like Nevermore - and here it is!
Really awesome, I enjoyed playing it a lot!

"""

I would totally love this, but the gameplay is wrong. I.e. it's purely about luck, and a little about strategy :S

"""

This was really a great game, I had so much fun playing this. The plot was also nice :)
The only bad thing was, once I finished pirate ship and moved to the castle, I couldn't continue anymore. She just stopped moving on the minimap, and now I'm not sure whenever it's the end of the game, or just a bug. Anyway, I keep on replaying the same level over and over.

ehehehehehe

I really liked the idea, also lol'd on some shorts. I found the difficulty a little easy, but that was ok, since it's mainly abuout looking at them killing each other : D

"""

Very goog game, I enjoyed playing it a lot
I stumbled upon a few more bugs though:
-In the level before the dragon, you can make Questy to leave through the door where the thief is originally supposed to go (you can distract him with loot bags). It'll make Questy stuck on that one tile though.
-In the last level, there is one "T" crossroad with no arrow in it.
-In the last level, you can stuck the bulder behind the dragon, destroying the red ogre and making the level very easy to pass.

Also, it would be nice if you make the map show you in which level have you collected the gems already, I wanted to return for some later, but it was hard to search for them.

"""

Six of us played this in school - hella fun!
Well, at least until we realized that multiplayer track is finite, and we lost our interest as soon as we got to the end :|

"""

Well, the idea was nice, but not that much breathtaking. The collision is quite terrible, and graphics were almost none, except for the running cycle, which was ok, but movements of his legs were too fast compared to his speed. This worsened even the little graphics there were.

^__^

Age 31, Male

Slovakia

Joined on 8/22/09

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